Forsaken pulls together a cast of Roblox-inspired survivors and killers, each with their own backstory, personality, and in-match role. If you’re searching for all characters in Forsaken, this guide gives you a clean overview of the major names players keep running into, plus quick lore notes and practical takeaways.
Because Forsaken’s story can shift with updates, some details may change over time. The best way to confirm the latest in-game behavior is to check the current version, milestone renders, and official community posts.
Forsaken character list at a glance
| Character | Role | Quick lore summary | Player takeaway |
|---|---|---|---|
| Shedletsky | Survivor | Early Roblox creative director whose pride helped create 1x1x1 | A defensive survivor with heavy lore ties |
| 1x1x1 | Killer/antagonistic force | Manifestation of Shedletsky’s darkness | Represents corruption and revenge |
| Two Time | Survivor | Cult-driven believer tied to the Spawn Cult | A tragic, guilt-heavy character |
| Specter | Force behind the cult twist | Manipulates devotion and rebirth | Central to Two Time’s downfall |
| Guest 1337 | Survivor | Last guest, shaped by war and loss | A protective, sacrifice-driven character |
| Bacon General | Antagonist | Leader linked to guest genocide | Important to Guest’s backstory |
| 07 | Survivor | Former exploiter who adopted Cool Kid | A redemption-focused survivor |
| Cool Kid | Killer/antagonistic force | 07’s adopted son, corrupted over time | Tied closely to 07’s tragedy |
| Dusek’er | Survivor | Early Roblox figure and close ally of Shedletsky | Support-oriented, grief-driven |
| Builderman | Survivor | One of Roblox’s earliest leaders | Team support and defensive utility |
| Noob | Survivor | Looks harmless but carries old guilt | A classic survivor with emotional baggage |
| Guest 666 / Sixer | Killer/antagonistic force | Mythic guest tied to Noob’s past | A story-driven threat |
| Chance | Survivor | Wealthy risk-taker obsessed with luck | High-energy, gamble-themed personality |
| Mafioso | Antagonist | Casino leader and bounty setter | Connected to Chance’s run from danger |
| Elliot | Survivor | Best employee at Builder Brothers Pizza | Reliable support character |
| Taff | Survivor | Silent demolition vigilante turned guardian | Traps and caution define the vibe |
| Veronica | Survivor | Lost helper robot who learned to skate | Independent, fast, and self-reliant |
| Slasher | Antagonist | Former Bacon soldier | Rival to Guest |
| Doombringer | Antagonistic admin figure | Views others as too soft on rulebreakers | Adds tension to Builderman’s side of the lore |
| John Doe / Jane Doe | Mystery-linked figures | Tied to Builderman’s wider story | Still part of the game’s larger mystery |
Shedletsky
Shedletsky is one of the most important survivors in Forsaken because his story is tied to one of the game’s biggest lore points: the birth of 1x1x1.
In the lore, Shedletsky starts as a major Roblox creator and admin figure who helps shape the early platform. Over time, his pride grows, and that pride becomes part of what creates 1x1x1, a dark manifestation of his own worst traits.
Why players remember Shedletsky
- Strong connection to early Roblox history
- Deeply tied to 1x1x1’s existence
- Has a protective survivor role in Forsaken
- Carries a secret that would change how others see him
In-game note
Players usually think of Shedletsky as a support-style survivor with serious lore weight. His story is one of the clearest examples of Forsaken turning Roblox history into emotional horror.
1x1x1
1x1x1 is not just a random threat. In the lore, it is the physical embodiment of Shedletsky’s corruption, arrogance, and hunger for power.
That makes 1x1x1 more personal than a typical villain. It isn’t only dangerous because of what it does, but because of what it represents.
Why 1x1x1 stands out
- Directly tied to Shedletsky
- Represents inner corruption made real
- Commands fear through its presence and history
- Helps define the darker side of Forsaken’s story
Two Time
Two Time is one of Forsaken’s most tragic survivors. Their entire story revolves around the idea that respawning or “second life” is not a game mechanic, but a belief system.
They get pulled into the Spawn Cult, a group obsessed with rebirth and devotion. At first, Two Time seems lost and vulnerable, not evil. That changes after they meet Azur, who becomes a real emotional anchor in their life.
The tragedy hits when Two Time kills Azur as part of a cult test. The act doesn’t bring peace. It only deepens the guilt.
Two Time’s key lore points
- Joined the Spawn Cult
- Had a genuine bond with Azur
- Was manipulated through belief and guilt
- The promised rebirth was not what it seemed
What players get from the character
Two Time feels like a survivor who is always chasing redemption but can never fully reach it. That makes them one of the most unsettling characters in the roster.
Guest 1337
Guest 1337 is the classic “protect others at all costs” character in Forsaken. His backstory is shaped by war, loss, and the pressure of being the last guest.
The lore paints Guest as someone who grew up in a world hostile to guests. After witnessing violence against his family, he spends much of his life trying to protect the people around him. That drive leads him into the Roblox army and into one of the most defining moments in the story.
Guest 1337 at a glance
| Trait | Details |
|---|---|
| Core theme | Protection and sacrifice |
| Biggest emotional anchor | Family |
| Major conflict | Bacon Empire war |
| Character tone | Serious, determined, worn down |
Why players like Guest
Guest feels grounded. Even when the story gets dramatic, his motivation is easy to understand: protect the people he loves, even if it costs everything.
07
07 begins as an exploiter tied to Team Cool Kid, known for using tools and GUIs to disrupt games and create chaos. But Forsaken gives him a more human angle.
The turning point comes when he adopts Cool Kid and tries to leave his old behavior behind. He becomes less of a server-troll legend and more of a troubled parent trying to do better.
That effort gets shattered when Cool Kid follows the same destructive path. The missing poster detail in the lore makes 07’s story even harsher, because it suggests loss without closure.
07’s story themes
- Redemption
- Parenting
- Reputation that never fully disappears
- Guilt over what Cool Kid became
Player takeaway
07 is a survivor who feels like he is always trying to outrun his past. That gives him a strong emotional contrast with the more openly heroic characters.
Cool Kid
Cool Kid is closely tied to 07’s lore and is one of the most important emotional mirrors in Forsaken. Instead of being a simple side character, he becomes a key part of 07’s downfall and guilt.
The story suggests that Cool Kid grows into the same chaotic behavior that once defined 07. That makes their connection feel cyclical, like history repeating itself in the worst way.
Dusek’er
Dusek’er is a wise, support-focused survivor with one of the saddest backstories in the game. He’s tied to the earliest days of Roblox and is closely linked to Shedletsky.
When Shedletsky changes and eventually falls, Dusek’er is left with helplessness he cannot fix. His attempts to use spawn magic to bring Shedletsky back show how far he is willing to go for the people he loves.
Dusek’er’s role in the story
- Early Roblox creator figure
- Connected to Shedletsky
- Defined by grief and failed rescue
- Feels like a guardian who could not save everyone
Builderman
Builderman is one of the most interesting survivors in Forsaken because he is not presented like a random cast member. He feels like a leader figure with unfinished business.
In the lore, he’s one of the original Roblox figures and is connected to building the world that players know today. He is also linked to a protective pact with Shedletsky, which reinforces the “defend survivors first” theme.
Builderman’s lore snapshot
| Element | Summary |
|---|---|
| Status | Major Roblox leader figure |
| Personality | Humble, steady, practical |
| Story tension | Missing history and unanswered questions |
| Survivor identity | Defensive, support-minded |
Why he matters
Builderman’s mystery is part of his appeal. He feels like someone who knows more than he says, and Forsaken keeps that tension alive.
Noob
Noob is one of the most deceptive characters in Forsaken, and that’s what makes him memorable. On the surface, he looks like the standard default Roblox character. Under that appearance is a story filled with guilt and a broken friendship.
Noob’s lore is closely tied to Guest 666, also called Sixer. Their relationship begins in a surprisingly normal way, with Noob treating Sixer like anyone else instead of treating them like a myth or a problem. But pressure, corruption, and a growing sense of betrayal destroy that bond.
Noob’s core themes
- Innocence hiding pain
- Friendship turned into guilt
- A memory that won’t fade
- Trying to move on, but not fully succeeding
What makes Noob effective in Forsaken
He works because he feels familiar. Players recognize the default look immediately, then learn that the real story is much more tragic than expected.
Guest 666 / Sixer
Guest 666 is the dark half of Noob’s story. The character starts as a person shaped by superstition and community fear, then spirals into something far more dangerous.
As the lore goes, the pressure around being “Guest 666” feeds Sixer’s need to prove themself. That pushes them toward corruption and rage, turning a social myth into a real nightmare.
Story summary
- Starts as a targeted, misunderstood guest
- Forms a bond with Noob
- Feels betrayed and abandoned
- Becomes more corrupted over time
Player takeaway
Guest 666 is one of the clearest examples of Forsaken turning internet folklore into emotional horror.
Chance
Chance is the character for players who like swagger, risk, and a little chaos. His lore centers on wealth, gambling, and an obsession with winning.
He has money, influence, and connections, but none of that is enough to satisfy him. He keeps chasing the thrill of risk until he pushes too far at a casino run by the Sanolinos. Once he steals a prize that was not meant for him, he becomes a target.
Chance’s lore themes
- Gambling addiction
- Pride in luck
- Escaping consequences
- Trusting the wrong people
Quick table
| Trait | Details |
|---|---|
| Core obsession | Winning |
| Main danger | His own overconfidence |
| Key connection | Mafioso and iTrapped |
| Story tone | Flashy, tense, unlucky |
Mafioso
Mafioso is the casino boss tied to Chance’s downfall. As the head of the Sanolinos, he represents the kind of power that does not forgive humiliation.
In Forsaken lore, Mafioso’s role helps explain why Chance becomes so paranoid and desperate. His bounty turns a careless gamble into a life-or-death chase.
iTrapped
iTrapped is one of those characters who seems like a friend at first, but the lore suggests a more manipulative side. Chance sees loyalty, but iTrapped is really after help with his own agenda.
That dynamic adds a strong betrayal angle to Chance’s story.
Elliot
Elliot is the dependable worker of the Forsaken cast. He’s best known for being the kind of person who keeps everything running, even when everyone else is causing problems.
His backstory from Work at a Pizza Place frames him as the best employee at Builder Brothers Pizza. He does whatever is needed, stays calm under pressure, and keeps serving customers even when the place is a disaster.
Elliot’s appeal
- Reliable and practical
- Strong support identity
- Easy to understand personality
- Feels like the “keep going” character
In-game feeling
Elliot fits the role of a support survivor because his story already centers on helping others and handling stress without falling apart.
Taff
Taff is one of the strangest survivors in Forsaken because he barely speaks and communicates mostly through action. His lore makes him feel like a silent vigilante who took the wrong path while thinking he was doing the right thing.
He began by attacking unmoderated experiences in the name of cleanup. At first, that might have seemed extreme but useful. The problem is collateral damage. Innocent lives were caught up in it, and once the truth spread, Taff became a hated figure.
Taff’s story themes
- Silent judgment
- Extremes taken too far
- Regret after public backlash
- Survival through traps and paranoia
Player takeaway
Taff feels like a character who translates very naturally into a trap-heavy, defensive playstyle.
Veronica
Veronica is a prototype helper robot built to assist Robloxians. Her story is especially sad because she was literally made to help, then left without enough purpose or care.
She becomes lonely, teaches herself to skate, and tries to build a life that will make people notice her. That need for belonging pulls her into a crowd that loves chaos more than care, and she ends up drifting away from what she was meant to be.
Veronica at a glance
| Trait | Details |
|---|---|
| Type | Helper robot prototype |
| Core issue | Loneliness |
| Character arc | Searching for identity |
| Tone | Tragic but resilient |
Why she stands out
Veronica feels like a survivor who keeps reinventing herself because she cannot afford to stay forgotten.
Slasher
Slasher matters most because of his connection to Guest. In the lore, he is a former Bacon soldier, which makes him part of the same war-torn history that shaped Guest’s life.
That rivalry gives their relationship extra weight in Forsaken matches and story discussions.
Doombringer
Doombringer is an admin figure with a harder, less forgiving outlook than Builderman and the others. He views certain survivors and leaders as too soft on rulebreakers, and that creates tension in the larger lore web.
He helps give Forsaken’s Roblox history a more complicated edge. Not everyone in the old guard sees the world the same way.
John Doe and Jane Doe
John Doe and Jane Doe remain part of the wider mystery surrounding Builderman and the early Roblox-era lore. Players often mention them because they help build the sense that Forsaken’s world is bigger than the visible cast.
Their role may continue to expand as updates add more context.
Best characters for new players to recognize first
If you’re just learning the roster, these are the easiest characters to start with:
| If you like… | Start with… |
|---|---|
| Roblox history | Builderman, Shedletsky, Dusek’er |
| Emotional tragedy | Two Time, Guest 1337, Veronica |
| Classic Roblox vibes | Noob, 07, Elliot |
| Dark lore | 1x1x1, Guest 666, Mafioso |
| Support roles | Builderman, Dusek’er, Elliot |
What Forsaken does well with its cast
Forsaken works because most characters are not just “heroes” or “villains.” They are built around regret, loyalty, guilt, and survival. Even the more chaotic names usually have a clear emotional reason behind what they do.
That means the roster feels connected instead of random. A lot of the fun for players comes from piecing together who relates to whom, especially when old Roblox history is part of the story.
Tips for players following Forsaken lore
- Pay attention to milestone renders and character descriptions.
- Look for relationships first; many characters are defined by who they lost or protected.
- Expect updates to add more context over time.
- Read each character as part of a larger web, not just a standalone profile.
FAQ
Who are the most important characters in Forsaken?
Some of the most important names are Shedletsky, 1x1x1, Builderman, Dusek’er, Guest 1337, Two Time, Noob, and Veronica.
Is 1x1x1 connected to Shedletsky?
Yes. In the lore, 1x1x1 is tied directly to Shedletsky’s corruption and darker traits.
Why is Guest 1337 called the last guest?
His story is linked to the near-erasure of guests in the Roblox world, which gives him a “last of his kind” feeling.
Which Forsaken characters are best for support-minded players?
Builderman, Dusek’er, and Elliot are the clearest support-style picks from a lore and personality standpoint.