If you’re looking for a Forsaken upcoming killers tier list, the biggest thing to remember is that the game’s balance can shift fast. Map changes, survivor teamwork, and small tuning updates can all move a killer up or down a full tier. That means the best way to read any Forsaken tier list is not as a permanent ranking, but as a snapshot of how each killer performs right now.
This guide focuses on the currently discussed killers and how they tend to perform across different maps and lobby types. Since Forsaken is heavily influenced by map layout, chase routes, and coordinated survivor play, a killer can feel amazing in one match and underwhelming in the next.
Forsaken killers tier list overview
Here’s a quick look at the current tier placement based on the available player discussion and in-game trends:
| Tier | Killers | Why they land here |
|---|---|---|
| S | Guest 666 | Strong speed, mobility, anti-status tools, and great chase pressure |
| A | John Doe, Cool Kid | Very strong kits, but more matchup and teamwork dependent |
| B | Nosferatu, Noobly, Azure, One X | Solid and viable, but map or team coordination can hold them back |
| C | Slasher | Good base stats, but struggles hard into teamwork and counterplay |
S Tier: Guest 666
Guest 666 stands out as the top killer in this current discussion. He combines speed, pressure, mobility, and resistance to knockback in a way that makes him very hard to contain. He also has tools that help him deal with stuns and other status effects, which makes him much more consistent than killers who rely on a single chase pattern.
Why Guest 666 is so strong
- Fast movement and strong chase presence
- Good mobility across both horizontal and vertical spaces
- Resistant to disruption compared with many other killers
- Can keep pressure on survivors even when they try to stall
Best use cases
Guest 666 is especially strong when:
- Survivors try to group up
- The map has multiple chase layers
- You want a killer that keeps momentum through extended fights
If the map is friendly and the survivors are not perfectly coordinated, Guest 666 can feel overwhelming.
A Tier: John Doe and Cool Kid
A-tier killers are strong enough to carry matches, but they usually have some clear weakness that organized survivors can exploit.
John Doe
John Doe is widely considered one of the best all-around killers, though map changes have affected him more than some others. On favorable maps, he can feel close to S tier. On awkward maps, he loses a lot of that edge.
| Strengths | Weaknesses |
|---|---|
| Strong highs on good maps | More map dependent after layout changes |
| Can dominate when routes favor him | Lower consistency than top-tier killers |
| Strong chase value overall | Sensitive to survivor positioning |
Best for: players who like a flexible killer with strong ceiling and are willing to adapt to each map.
Cool Kid
Cool Kid has very good base performance and solid mobility tools. His dash and projectile give him plenty of chase utility, and his heavier feel can help him hold ground better than some lighter killers.
His main issue is that his minions can be reduced in value by good teamwork. If survivors communicate well, they can split attention and limit how much pressure the minions generate.
| Strengths | Weaknesses |
|---|---|
| Strong movement and chase tools | Minions can be neutralized by teamwork |
| Good pressure in solo chase | Less oppressive against organized teams |
| Heavy feel helps in some engagements | Needs survivors to misplay for full value |
Best for: players who want a fast, pressure-heavy killer with lots of chase options.
B Tier: Nosferatu, Noobly, Azure, and One X
B-tier killers are still absolutely usable. In the right hands or on the right map, they can perform very well. Their problem is usually consistency.
Nosferatu
Nosferatu brings strong tools, including burst and stealth-like pressure options. The issue is that many of his best moments can be interrupted by body blocking or smart survivor movement. He can start a chase well, but teamwork often cuts it short.
| Strengths | Weaknesses |
|---|---|
| Strong burst potential | Vulnerable to body blocking |
| Good chase openings | Can be stalled by coordinated teams |
| Useful pressure tools | Needs cleaner execution than top tiers |
Noobly
Noobly got a little better after map changes reduced the impact of some thick loops. Even so, he still has to deal with general loop control and pathing issues. Void Rush offers strong upside, but the map has to cooperate.
| Strengths | Weaknesses |
|---|---|
| Better on some newer maps | Still struggles with looping |
| Strong potential with Void Rush | Performance depends on terrain and obstacles |
| Can punish mistakes well | Less reliable than higher tiers |
Azure
Azure is one of the most map-dependent killers in the game. On a bad map, he can feel weak and easy to stall. On a good map, he can climb much higher.
His tentacle grab and plant-based zoning can be effective, but hiding and disrupting his setups can waste a lot of his time. He also needs time to build toward stronger value, which means he may not be online immediately.
| Strengths | Weaknesses |
|---|---|
| Huge map-based upside | Extremely map dependent |
| Strong zoning potential | Easy to slow down by hiding |
| Can become much better later in a match | Early pressure can feel uneven |
One X
One X is the classic consistency gamble. If his projectiles land, he can keep pressure rolling. If not, he can feel much less threatening. Because the cooldowns are short, though, he often gets enough chances to matter.
| Strengths | Weaknesses |
|---|---|
| Frequent projectile pressure | Dependent on accuracy |
| Can snowball if shots connect | Elevation-heavy maps can reduce value |
| Low downtime between attempts | Needs repeated execution to shine |
Best for B-tier killers: players who are comfortable adjusting to the map and squeezing value out of repeated pressure tools.
C Tier: Slasher
Slasher currently sits at the bottom of this tier discussion. That does not mean he is unusable, but his strengths are easier for coordinated survivors to shut down.
He has solid base stats, but his practical value depends heavily on getting use out of raging pace. If survivors respond with stuns, slows, support tools, or simple team play, he can lose his best advantage quickly.
| Strengths | Weaknesses |
|---|---|
| Good base stats | Strongly punished by teamwork |
| Can gain a stamina advantage | Limited backup if that advantage is denied |
| Simple and direct to use | Struggles against organized survivor groups |
What makes a killer rise or fall in Forsaken?
Forsaken killer rankings are not just about raw damage or speed. A killer’s tier often depends on a few game-specific factors:
1. Map design
Maps with tighter routes, cleaner sightlines, or fewer awkward elevation changes can change a killer’s performance dramatically.
2. Teamwork
Some killers lose value fast when survivors body block, split attention, or protect one another.
3. Chase consistency
A killer with reliable pressure tends to rank higher than one with huge highs but weak average performance.
4. Counterplay
If a killer has a single obvious weakness that survivors can repeat every match, their tier drops.
Best killers by playstyle
If you want a quick recommendation based on how you like to play, use this table:
| Playstyle | Best pick |
|---|---|
| Fast, aggressive, hard-to-stop pressure | Guest 666 |
| Flexible killer with strong ceiling | John Doe |
| Strong chases with extra pressure tools | Cool Kid |
| Map-dependent zoning and setup play | Azure |
| Repeated projectile pressure | One X |
| Simple base-stat style gameplay | Slasher |
Upcoming killer tier list tips
If you’re checking a Forsaken upcoming killers tier list because new killers may arrive soon, keep these tips in mind:
- Watch how new kits interact with teamwork
- Pay attention to whether the killer depends on one ability or has multiple pressure tools
- Check how the killer performs on different maps, not just one showcase match
- Revisit rankings after balance updates, because even small changes can shift the meta
A new killer can look overpowered on release simply because players have not learned the counterplay yet. That is why community tier lists usually become more accurate after the first wave of matches.
Quick takeaways
- Guest 666 is the current standout pick.
- John Doe and Cool Kid are very strong, but not as universal.
- Nosferatu, Noobly, Azure, and One X are all viable, but situational.
- Slasher struggles most against coordinated teams.
- Map changes can reshape the whole tier list, so check the current meta after updates.
FAQ
What is the best killer in Forsaken right now?
Guest 666 is the strongest pick in this current tier discussion because of his speed, mobility, and reliable pressure.
Which Forsaken killer is best for beginners?
Cool Kid and Slasher are easier to understand than some more map-dependent killers, but Cool Kid tends to offer more overall value.
Why do Forsaken killer rankings change so much?
Because map updates, survivor teamwork, and balance adjustments can all affect how useful a killer feels in real matches.
Is Azure good in every map?
No. Azure can be very strong on some maps and much weaker on others, so map layout matters a lot for him.